The Last Of Us: Part One 2023

The Last Of Us: Part One 2023. The Last of Us Part One is a horror game designed specifically for the year 2023 as a zombie game. By directing a 14-year-old little girl character, you will fight against zombies and try to get rid of the disease. Get ready for suspense with rushing creatures, an emotional story and action. You can play The Last of Us by starting the game with Turkish language and install the game as a repack.

The Last of Us PC requirements are as follows;

  • You must have at least Windows 10 or higher operating system.
  • You must have an AMD Ryzen 5 1500X or Intel Core i7-4770K processor.
  • Must be Video Card compatible with AMD Radeon RX 470 (4GB), AMD Radeon RX 6500 XT (4GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce 1050 Ti.
  • Compatible with 16GB.
  • 2 GB of RAM for your system memory and 16 GB of hard disk space for storage are within the requirements.

  • File Size: 81.7 GB
  • Thet of Us Part I v.1.0.2.0.rar

Will there be a remake of the 9 year old game? Is happening.

Why does it feel like I did the Last of Us 2 review too? Did I think too much about it? Or did I call my brother Eser and talk about this game for 20 minutes as I always do?

Maybe it’s because we’ve been playing Last of Us at regular intervals for 9 years. How it was when it first came out. How could he not? An incredibly cinematic narrative, a 15-hour adventure that does not lose tension even if the tempo drops, makes you laugh, cry, and satisfies both action and adventure.

I don’t know if there is anyone who doesn’t know, but the year is 2033. Zombies have invaded the world again. But this time you’re not in one of the same cliche zombie stories, so don’t worry. Zombies aren’t even the main theme of the story. They may not even be called zombies. For example, there are clickers. There are runners. There are bloaters. Their intentions are already clear. There are also those who are left out of these creatures who have lost their ugliness, have been dehumanized by the effect of a virus, and have to live with that endless feeling of hunger inside them. They call themselves “human”. But humanity, unfortunately, follows it as soon as the opportunities offered by civilization are gone. The Last of Us tells it all. It tells about creatures, the struggle to get rid of them, beings who look like human beings and have completely lost their humanity.

Airplane Game

The Last of Us starts off very slow. Imagine that the plane taxis for 1 hour until it reaches the runway. There is such a feeling. Of course, I may have felt that way because I had finished the game a few times before, but it has a slow tempo, which is clear at first. Then all of a sudden you dive into the action. Think of the excitement of the moment of departure. A slight uneasiness, a strange excitement in the plane, which is at full throttle on the ground. Then comes a quick climb with the wheels off the ground. That’s what Last of Us does to you. He crosses Joel and Ellie’s paths. It immediately throws you into the action. But you can’t be sure if we have just started or not. When the moment of departure ends; You realize that you have reached an action level that will be protected until the end of the game. As soon as Joel and Ellie are alone, the take-off is complete.

When you look at the year 2022, Last of Us is actually an adventure action game that looks quite ordinary. It fulfills all the requirements of the genre. It has solid action at first. It not only allows hand-to-hand combat, but also allows you to inflict hell on Clickers that come across the barrel of the rifle. Also, you don’t have to do both if you don’t want to. The game also appeals to players who love privacy. It also very successfully serves those who want to sneak out, those who want to approach their enemies silently and finish their work in the same silence. You collect useful items from right to left, bring them together and turn them into things that will be of use to you even more. On the one hand, thanks to the drug-like capsules you find in the chapters, you strengthen Joel, on the other hand, you improve your equipment by collecting spare parts that are milked around. The main boy Joel is in the game. But Joel without Ellie means nothing. Joel comes across as a business-oriented man living in the past, whose emotions are taken away until Ellie comes on stage. There’s not much to like about it. Whenever Ellie gets involved, Joel starts gaining your appreciation for everything he does. “I would have done the same,” she makes you say after a while. Then you realize that Last of Us designed its main characters very well, because games with “lovable” characters are always much more impressive. The Last of Us is no exception. But Joel without Ellie means nothing. Joel comes across as a business-oriented man living in the past, whose emotions are taken away until Ellie comes on stage. There’s not much to like about it. Whenever Ellie gets involved, Joel starts gaining your appreciation for everything he does. It makes you say “I would have done the same” after a while. Then you realize that Last of Us designed its main characters very well, because games with “lovable” characters are always much more impressive. The Last of Us is no exception. But Joel without Ellie means nothing. Joel comes across as a business-oriented man living in the past, whose emotions are taken away until Ellie comes on stage. There’s not much to like about it. Whenever Ellie gets involved, Joel starts gaining your appreciation for everything he does. It makes you say “I would have done the same” after a while. Then you realize that Last of Us designed its main characters very well, because games with “lovable” characters are always much more impressive. The Last of Us is no exception. It makes you say “I would have done the same” after a while. Then you realize that Last of Us designed its main characters very well, because games with “lovable” characters are always much more impressive. The Last of Us is no exception. It makes you say “I would have done the same” after a while. Then you realize that Last of Us designed its main characters very well, because games with “lovable” characters are always much more impressive. The Last of Us is no exception.

If Joel is the main boy, Ellie is the real girl. The lifeblood of the game. Unfortunately not the main character we control. In accordance with the role written for him, he generally contributes to the action as much as the scenario of the play allows. There is a God of War Atreus situation most of the time. Thanks to the main character being Joel, you can observe Ellie much more clearly. I said that he is the real star. Observing Ellie’s behavior while Joel does the dirty work gives you the most enjoyable moments of the game.

Sometimes you have to tell Ellie to go where Joel can’t fit. Or squeezing something durable under the door. Ellie especially comes into play in the “Puzzle” parts of the game. But the “pull out the garbage container” style puzzles, which were clichéd even 9 years ago and never been drawn in 2022, unfortunately do not go beyond boredom. In other words, there is a puzzle mentality focused on pulling a container and leaning a ladder all the time in the whole game. That’s why I can say that one of the most amazing features of Part 1 is “Skip Puzzle”.

Remake of the Remaster of the Original

As far as I know, the game, which has 3 versions in 9 years, was called GTA, but another name was Last of Us. One sits and thinks, “What was the need?” It wouldn’t be right if they said “We carried our game to new generations”. What new generation do they call man? Am I complaining? I am definitely not. Every time a new generation console comes out, I keep imagining how the games that defined the previous generation will look on new devices, how they will delight with high frame rates. After PS5, my curiosity is more than ever. Because this beast contains many innovations such as high graphics power, 4K, 120 HZ, HDR, ALLM, VRR, 3D Sound, and the magnificent DualSense.

That’s exactly why and they may have made Last of Us: Part 1 to make a lot of money. Of course, let’s add this without forgetting: the first thing they changed while making the remake was the name of the game. Other than that everything is the same or more. In other words, if the person who will play Last of Us today can afford the price of the game, which is not fair to me, he should not go back and play Remaster, but experience this masterpiece in its most perfect form by playing TloU Part 1, which he has heard for years but is not very curious about.

What do I mean by “perfect”? First of all, the graphics. Simply put, take Part 2 game engine and integrate it into Part 1. It looks like this is done. Compared to the original, there is a difference in the graphics area as mountains, and when compared to the Remasters, there is a difference of hills. It’s not just higher resolution skins I’m talking about here, characters with a higher number of polygons. You don’t have a chance to pay attention to those details in sequences that flow very quickly anyway. Come see, thanks to the power of PS5, it is possible to see much more movement on the screen. That doesn’t necessarily mean there are more zombies running around. Grass, leaves of trees, reflections, the size of the flames… Every detail you can think of in this style is much more vivid, much more realistic in Part 1. There are enough details everywhere to create the perception that the world around is not just a movie set. This makes Part 1 absolutely eye-catching.

But I think the real bomb is the support given to new generation technologies. Playing a PS5 game with unlocked framerate and VRR (Variable Refresh Rate) in Performance mode is really impressive. Of course, for this you need the latest PS5 software (which you should already install if you are going to play Part 1) and a 4K, 120 Hz, VRR supported TV or monitor. If you have such a device, I would say get ready for an extremely satisfying visual feast. The game also has a Fidelity mode as a PS5 classic. This is a mod that I have never used in a PS5 game and never felt the need to use it. Fidelity mode aims at a rate of 40 frames within the power of the device, which pumps 4K images without sacrificing resolution.

Industry Standard in Accessibility!

Although Naughty Dog said that during the production process of Part 1, the graphics will be like this, the sounds will be like this, we will exploit DualSense to its throat, the thing that he was most proud of was the difference he underlined, Accessibility features. Actually, I’m not surprised at all because they were emphasizing the same thing in Part 2. That’s the only thing that separates Part 1 from its original and remaster.

So, imagine a game that can embrace players from all walks of life, with all kinds of disabilities. Let all players with various obstacles in their eyes, ears and hands be partners in their adventure; so that they can step into this wonderful world and even reach the end by running. TLoU Part 1 is such a game.

The game’s accessibility settings take up more than half of the entire Settings tab. Therefore, it is not possible for me to write them all, nor for you to read them without getting bored. But whatever comes to your mind is in these settings. It is possible to make Quick Events easier or to skip puzzles. You can either turn on the map assistant or ensure that the direction of the camera is always towards the target. Want to see the awareness levels of the enemies? Tired of manually changing a gun that has run out of ammo? Finding it hard to aim at the zombies’ heads? Are you dying until you see the items to collect? Falling from building tops and dying made you tired? All solutions are in these settings. In other words, even players with no physical disabilities, In the Accessibility section, there are many settings that players who have completed the first 2 versions of the game can change in order to enjoy the scenario more. There is one of them, a blessing from God: Auto Pickup. What a wonderful thing you are. Instead of opening the cabinets or approaching the tables and picking up each object one by one, approach the closet, hang on the table, and let Joel do the picking automatically. Take my word for it and activate this option as soon as you open the game.

Before DualSense After DualSense

Well, there’s also Dualsense. They used whatever feature they have in Part 1. I’m skipping this, assuming you’re as tired of repeating the same things in my PS5 review as I am. Still, the super haptic engine, triggers with tension feeling, etc. 🙂 But there is something very interesting. Feeling the conversations! Yes to feel. It is not possible for me to explain the answer to the question “How does it happen” by writing it here. To put it simply and meaninglessly, the game stimulates DualSense’s vibration motors according to the emphasis and tone of voice of the characters in their speech. Those engines allow you to feel the flow of speech, its importance, and the emphasis on your hands. Is it very necessary? No it is not. But very interesting. Of course, we realize that Naughty Dog does this by considering the hearing impaired players.

Before Kratos & Atreus there was Joel & Ellie

As Cory Barlog once admitted, it was Joel and Ellie who paved that road with cobblestones before Kratos & Atreus. Last of Us was a game in which the father-daughter relationship was handled, what a father could risk to protect his child was shown, and this was perhaps the most important part of the main theme of the game. This feature is the same in Part 1. So even if you’re not going to play the game for anything, you should play it to experience the relationship that develops between Joel and Ellie throughout the game. For me, this is the main difference between the original game and Part 1. Last of US, which made me very emotional even when I played that day, made me feel x5 when I played as the father of a 5-year-old daughter today. What happened during the opening moments of the game,

I like neither bad beginnings nor bad endings. Even when watching a movie, if it ends badly, I get angry and sad, I wish I hadn’t watched it. Last of Us hurls the player from place to place due to the high emotional intensity I just mentioned. Definitely not as pessimistic as Part 2 Part 1. It also lets you be happy once in a while, at least. That’s exactly why Part 1 didn’t have a “I wish I hadn’t played” effect on me. But it certainly did not fill me with indescribable happiness.

The main reason why it didn’t create the “I wish I hadn’t played” effect is actually none other than Ellie, who got rid of my boredom in Part 2. How can a character be filled so well? Every move, every speech, everything he does is loaded with meaning. And it’s so witty! Those who started the series with Part 2 will definitely have an amazing surprise in Part 1. You look forward to Ellie talking, commenting on things, making fun of the 3rd characters, and hanging out with Joel once again. In a scene in the relatively first quarter of the game, when Joel shuts the door on the zombie and a limb sticks to his shoe, who can speak in Ellie’s speech, which brought me out with a smile on my face from the stress of the tense chase a few seconds ago by saying “There’s someone on your shoe”? This is just one of dozens of examples. He’s cute when he’s fighting and cute when he’s joking. She’s a super lovable character that really pulls you into the moment as she shares her feelings. In short, the Ellie in Part 2 and the one in Part 1 have nothing to do with it. The most valid reason to think that children should always remain cute even if they never grow up in games must be Last of Us.

For The Last of Us Part 1, I can easily say “this is the version of this game to be played”, now we have the chance to experience this masterpiece more impressively than ever before.

Ashley McKinnel

I'm Ashley McKinnel. I was born in New York in 2000. I create websites and publish software-related articles as a profession. I have already written thousands of articles for three major sites, and these articles have been published on the most read and viewed pages in the USA. For this website I publish articles that provide information about computer programs. I have taught a lot of writing in New York, California, Nevada, Washington, Pennsylvania, and other states.

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